Credits

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This is a list of credits and attributions of people and entities whose materials, contributions, and creations make Mushroom Kingdom Fusion possible.

Contents

[edit] Official game companies

The rosters of Mushroom Kingdom Coalition and important non-player characters are made up of characters of these game companies:

  • Nintendo (Mario, Luigi, Link, Samus, Kirby)
  • HAL Laboratory (co-creator of Kirby)
  • Sega (Sonic, Tails)
  • Capcom (Arthur, Roll, Mega Man)
  • Bungie Entertainment (Halo characters)
  • id Software (DOOM characters)
  • Konami (Solid Snake, Richter Belmont, Alucard)
  • SNK/Playmore (Metal Slug characters)
  • and more soon to come...

[edit] Coding attributions

Projectile trajectory assistance by Kyle Smith.

  • This made possible the trajectory-based projectiles of the Red Covenant Grunts

Key configuration scripts by djrellik.

  • Creator of his own SMB3 engine for Game Maker, his script allowed us to allow users to configure their controls.

[edit] Graphics credits

  • Ripped graphics from other games by the Fusion Team.
  • Halo graphics are from HALO ZERO by Dobermann Software, which includes Dobermann, Chainsaw, AlexTheBlind, 58, and Atomik. Used by permission.
  • Ripped Mario graphics courtesy of:
  • Ripped Mega Man graphics courtesy of:
  • Individual rippers: Serban, Bidblood, Derrike G., Techokami, Sonikku, MR21, Zycor, SMITHYGCN, Sblaka, Crimson Penguin, A. J. Nitro, Random Talking Bush, BadBatman3, Lord Zymeth, Ryan914, Freedom Fighter, ACE_Spark, Kevin Huff, Tonberry2k, Grim, Belial The Hedgehog, Polar Koala
  • Contributing sprite artists: (People whose custom art we used but were never part of the offical team)
    • Silverbolt (Drew the Wart, Birdo, and King Koopa sprites we'll be using from scratch)
  • shingodslayer (Contra and other Konami arcade game sprite rips)
  • Metal Slug Sprites from:

[edit] Music credits

  • Koji Kondo (Super Mario Bros. series music)
  • Kazumi Totaka (Super Mario Land 2, Mario Paint music)
  • Yoko Shimomura (Kingdom Hearts, Kingdom Hearts II, and Super Mario RPG music)
  • Kenji Yamamoto (Super Metroid music)
  • Koichi Sugiyama (E.V.O. music)
  • Yasuhiro Misawa, MASA (Dynasty Warriors 5 music)
  • Marty O'Donnell, Michael Salvatori (Halo: Combat Evolved music)
  • Manami Matsumae, Ogeretsu Kun, Yoshihiro Sakaguchi (Mega Man 2 music)
  • Kazumi Tanaka
  • Bobby Prince (DOOM music)
  • Alexander Brandon (Jazz Jackrabbit music)
  • Hitoshi Sakimoto (Final Fantasy XII, Gradius V music)
  • Manabu Namiki (Battle Garegga music)
  • Atsuhiro Motoyama (Battle Bakraid music)

[edit] OCRemixes used

Overclocked Remix (also known as OCRemix and OCR) is a massive and popular video game music remix community, headed by djpretzel. These are the OCRemixes used in MKFusion:

  • Yoshi's Island Crystalline Caverns OCRemix (McVaffe)
  • Mega Man 2 BubbleMan(wantstoget)FunkedUp OCRemix (Disco Dan)
  • Mega Man 3 It's Boss Time! OCRemix (Gux)
  • Mega Man 3 Blue Lightning OCRemix (Disco Dan)
  • Mega Man 3 Snake Man Get Down OCRemix (Disco Dan)
  • Super Mario Bros. Moisturor OCRemix (ilp0)
  • Super Mario Bros. 3 Battle Rocks OCRemix (AmiEviL)

[edit] Special thanks

Special thanks goes to:

  • Mark Overmars and YoYo Games for Game Maker, the platform used to make MKF.
  • Hello, whose SMB3 engine made MKF possible in the first place.
  • The community of the Mushroom Kingdom Fusion Reactor forums. Your feedback, suggestions, contributions, and assistance have been valuable.
  • The developers of LateralGM, which is a utility that optimizes the resource tree of the Game Maker source.
    • Very special thanks goes to one of LGM's developers, Clam, whose assistance with an issue of loading the MKF source into LGM literally saved this project from certain doom.
  • The developers of ENIGMA, whose alternative Game Maker-compatible IDE will one day parse the GMK code into C++ and compile it to a true windows EXE, greatly minimizing slowdown and lag.
  • Everyone helping out at the official forum.
  • And all the fans and supporters of MKFusion.

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